//==============================================================================
// statue Pharaoh_anim.txt
//==============================================================================

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}

//==============================================================================
define RaStand
{
	set hotspot
	{
		version
		{
			Visual World E Ra Stand
		}
	}
}

//==============================================================================
anim Idle
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Building E Statue A
			connect hotspot RaStand hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector none 
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Building E Statue A_Death
			connect hotspot RaStand hotspot
				connect smoke1 dust hotspot
         }
      }
   }
}

//==============================================================================
anim Charging
{
	SetSelector none 
	{
		CivilizationLogic
			set hotspot
			{
				version
				{
					Visual Building E Statue A
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.71 true   
               tag GenericSound 0.13 true   
               tag SpecificSoundSet 0.71 false FireGiantAttack checkVisible 
//-- end auto generated section
					connect hotspot RaStand hotspot
					length 5
				}
			}
		}
}